Megaman Battle Network 5: Double Team DS [29] Liberating numbers
Part 29 - The logic here is...incalculable. The ninja that can sneak around and help us liberate tiles is put on guard duty and the knight that takes no damage is here to help us out. Also numberman is an essential unit as well, not exactly but this stage is designed to make sure you understand how valuable he is when the game decides to introduce traps and have way too many item tiles to go through for a key.
Also yes I'm still typing these up at 1AM and still regretting my life choices, just even more tired now while doing it.
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