Megaman Battle Network 5 - TP w/ Progress Chip Gate (Part 1) (Protoman)
Just doing what i do, the normal stuff. I'm actually trying to document the leveling up of the navis in this game, as there's no data on it. If its the same as BN5DS, that'd be sweet. This is the run past the 1st liberation mission.
You actually get use of the navis before the liberation you use them. Which is neat.
Note: I'm using Game Boy Interface now, as it's cleaner, brighter and looks better imo. Also no input lag so no stupid mistakes like before
Team Colonel Run with PCG + e-reader Cards - https://www.youtube.com/watch?v=-vMyRy5QDbE
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