Megaman Star Force 2: Zerker x Saurian Playthrough with Chaos part 92: Card Hunting

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Gotta wrap up our standard cards asap

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Mega Man Star Force 2, known in Japan as Ryūsei no Rockman 2 (流星のロックマン2, Ryūsei no Rokkuman Tsū, Shooting Star Rockman 2), is a video game developed by Capcom for the Nintendo DS handheld game console. It is the sequel to Mega Man Star Force. The game was first confirmed on April 12, 2007 in an issue of CoroCoro Comic. The same issue also revealed that a boss design contest would be held exclusively in Japan much like the same contests held for the Battle Network games. A sequel, Mega Man Star Force 3, was released on November 13, 2008 in Japan.

In a similar format to Mega Man Battle Network 5: Double Team DS, each game card contains two versions of the game, available as Zerker × Ninja (ベルセルク×シノビ, Berserk × Shinobi) and Zerker × Saurian (ベルセルク×ダイナソー, Berserk × Dinosaur).

Mega Man Star Force 2 is an action RPG much in the same vein as the first game. It is rendered in an isometric style (sprites, views, etc.) during field gameplay, but its battle system is three-dimensional, with the battles being viewed from behind Mega Man, and movement restricted to only left and right. Since enemies have a much larger playing field, battle evasion seems limited, but the player is given a choice of techniques like shielding and homing attacks to keep battles balanced. Mega Man's life is a simple "Hit point" (HP) numerical system. When he takes damage, the number lowers, and when it reaches "zero," the game is over and the player must restart from their last save point. HP can be recovered in a number of ways, both in and out of battle. The player can also use their standard Mega Buster at any time to combat with, and upgrade items for Omega-Xis can be collected throughout the game to increase the Mega Buster's rate, power, and charge speed. The Mega Buster is constantly charging to release a single powerful shot, but the player can hold the button down to fire rapidly.




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