Megaman X7: N's Edition Mod (PS2)

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Published on ● Video Link: https://www.youtube.com/watch?v=6q8h8Lu1C2Y



Game:
Duration: 7:54:02
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2


What this mod gives:
-The enemy's weakness system has been added.
-You can turn the conversation over quickly with the start button.
-The tempo of some event scenes has accelerated.
-Some unnecessary conversations have been deleted.
-The conditions for X to join us have been changed to the rescue of 32 hostages.
-Sound effect and BGM volume have been adjusted.
-Rank promotion conditions have been eased further.
-While axl is transforming, you can release the transformation with the player change button.
-Weapon damage and consumption have been adjusted.
-Some special weapons have been accelerated.
-HP and damage of enemies and bosses have been adjusted.
-Initial special weapons gauge changed from 25 to 32.
-It's been changed so that if you fall, it happens faster.
-Reploid was changed to be killed if he was attacked three times by the enemy.
-Zero be judged invincible while you're demonstrating Bakuenjin, Raijinshou, Gokumonken.
-The problem with dash wall jump has been improved.
-It's been changed to allow Zero to change direction during the jump attack.
-Zero Saber Attack Delay has been reduced.
-The sound of getting a heart tank has changed.
-Camera angles on some stages have changed.
-The scrolling speed of the Mole Bore stage has increased slightly.
-The placement of some enemies within the stage has changed.
-Boss's weakness has changed.
(Soldier Stonekong)-(Tornado Tonion)-(Flame Hyenard)-(Splash Warfly)-(Snipe Anteator)-(Wind Crowrang)-(Vanishing Gungaroo)-(Ride Boarski)
-Tornado Tonion's waiting time increased.
-Splash Warfly's missile tracking time has decreased.
-Snipe Anteator's sniper device has been reduced from six to two.
-There's an increase in the delay before Red's attack.
-Tornado Tonion Stage The mid-boss's rotation time has been reduced.
-When you get a life-up or energy-up, all characters' max gauges increase. (1.1.5)
-The system that gets Life up and Energy up when you knock down a 8 boss has been deleted. (1.1.5)
-Soldier Stonekong's initial pattern changed to sword-wielding behavior. (1.1.5)
-Fixed the issue that does not reflect on the resume screen when the heart tank is obtained. (1.1.7)
-If you pass through a particular area within the step, it will start in that area when you retry. (1.2.1)
-Setting the video plugin to softwere fixed the issue of darkening the boss icon color. (1.2.2)
-In the Weapon get screen, a bug has been fixed where Zero's hair floats in the air. (1.2.3)
-The problem of not being distributed to all Characters beings when you get Energy up has been fixed. (1.2.4)
-Camera viewpoint position of Splash Warfly stage has been lowered. (1.2.4)
-The splash warfly stage camera angle problem has been fixed. (1.2.6)
-The direction (Left, Right) of the camera's movement has changed. (1.2.6)
-Sniper Anteator's invincible time has been shortened. (1.3)
-Sniper Anteator's missile homing time has been shortened. (1.3)
-The charging time for the Axl's copy shot has been shortened. (1.3)

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