![Megaman ZX Advent [Expert/Maniac] (Ashe) Part 8 - Floating Ruins/Aeolus (NO DAMAGE)](/images/yt/8d/megaman-zx-advent-expertmaniac-ashe-part-8-floating-ruinsaeolus-xb-iq.jpg)
Megaman ZX Advent [Expert/Maniac] (Ashe) Part 8 - Floating Ruins/Aeolus (NO DAMAGE)
► Playlist with playthrough: https://www.youtube.com/playlist?list=PLS7CYzATG6xDX0DzhvJSgg_KqHMzL9_ip
Crouching and Chronoforce are OP.
Boss: Megaman Model H Aeolus - 02:18
I got a little more impatient with Floating Ruins and rushed it with Model A.
Aeolus is still a problem with Ashe, a marginally less so with Ashe than with Grey, but not by much. He's still a major threat and the biggest headache among the Game of Destiny bosses.
The middle of the arena is where Aeolus truly shows how dangerous he is with his wide array of attacks.
What you should be on the watch for (besides everything) are Aeolus' sudden jump slash, or dash slash, and his 3-slash combo which causes two sword waves in this difficulty.
Aeolus has two variants of attacks when jumping and he has a distinct tell on them: if he pauses for a very small moment he will do a simple jump dash, otherwise he will dash and slash you. He can also do a double dash slash back and forth, so don't play cute and try to stay close to him.
The Tornadoes Aeolus uses are much different and easier to dodge with Ashe. A ground Tornado attack will curve upwards and a jumping will curve downwards, you can crouch of dash under the ground one if Aeolus is far enough (or you're in a really bad position).
The desperation attack is another huge problem. There's no clear way to dodge that thing other than getting really good at dashing under it (not what I do) or using the default form's crouching.
I also know a lot of people might prefer Chronoforce's Time Bomb, but the time slow makes for me even more difficult to dodge and unless you release the Time Bomb right when the desperation attack starts spinning, the move will run out before it ends which means that you might get hit.
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