Men of War: Assault Squad 2 Gameplay Review

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I'm playing Men of War: Assault Squad 2, a real-time military tactics game by Digitalmindsoft and 1C Company. The game includes five campaigns (the United States, the United Kingdom, Germany, Russia, and Japan) of forty missions total, twenty-five of which are imported from the first Assault Squad game. The repetitive skirmish missions design (defend, assault, defend) does feature detailed maps with lots of cover. However, the generally difficult scenarios cannot be skipped to access later missions. Multiplayer is now handled by Steam (instead of now-defunct Gamespy) and features five online modes, including new massive 8v8 battles and over sixty maps. The interface has been slightly improved to include space efficient infantry icons in the unit list, though you still can't click directly on the minimap. Command points are used to call in a huge variety of additional units and vehicles, and you can directly control individual units if you choose. The AI does a good job engaging enemy threats and taking cover automatically, allowing for large-scale combat with reduced micromanagement. While Men of War: Assault Squad 2 continues a satisfying series of tactical military games, the additions made here are not significant enough to warrant a full-priced sequel.







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