Sir, You Are Being Hunted Gameplay Review
I'm playing Sir, You Are Being Hunted, a first-person stealth exploration game by Big Robot. The game features procedurally generated levels of British countryside, consisting of five different biomes and containing buildings that act like treasure chests, full of useful and useless items. Progress can only be saved at the starting location and at boats that offer transport between the five islands. The mission is to gather fragments scattered amongst the islands while avoiding robot guards; there is a choice of several professions that grant different starting items. The limited inventory space must be carefully managed, as there simply isn't enough space for everything. Items can include food to maintain vitality, bandages to stop bleeding, or (more rarely) weapons like revolvers, axes, traps, and shotguns. Alarm clocks and empty bottles can also be used to distract nearby robots, and high grass can be used to decrease visibility. Robot behaviors are randomized and enemies become more formidable later in the game. Despite procedurally generated levels, interesting items, and capable stealth mechanics, Sir, You Are Being Hunted features repetitive encounters that reduce enjoyment.
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