Messin' With Project M [Ver 2.1] - Zelda Demo
Hyrule's princess Zelda is back for another round in Project M. In Melee, she was completely overshadowed by her alter ego; Sheik. However she has been overhauled in Project M to function as a dangerous self-sufficient character.
Zelda's greatest asset is her defensive game. Din's Fire remains a great attack to use from long distance and is her primary method of controlling space. Her core set of normal attacks also allow her to space in fairly close proximity very well and provide massive disjointed hitboxes that protect her from a good number of incoming attacks, and if Zelda finds herself in a situation where those defenses are penetrated, she can use her Neutral-B or grounded Up-B to regain momentum or at the very least reset herself to a neutral position. Her attacks are also very powerful, having strong KO potential in both the air and the ground.
However, Zelda's mobility is very lacking - she has the second slowest run speed in the game, as well as a small Wavedash, small dash dance, and small jumps. While the new grounded Up-B helps to mitigate long distance movement, Zelda will still have difficulty comboing, approaching, and pressuring from mid ranges. However, Zelda is challenging to combo thanks to her low gravity, but with her low weight that also means that she doesn't have good knockback resistance, making her easy to knock out of the stage if she gets hit with a sufficiently strong attack, especially vertical launchers.
Zelda has always been a more defensively oriented character and in Project M this is no exception. However the innovations in her moveset not only makes her more effective as a character, but also makes her require more precision to get the most out of her.
A bit of information about Project M:
"Project M is a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play. Project M employs new codes which seamlessly add in new, universal features to the entire cast to add technical variety to all characters.
Project M is playable on ANY NTSC Wii, without any hardware modification, and even without any longterm software modification. All that is needed to get started is an SD card and a copy of Super Smash Bros. Brawl."
Project M Website: http://projectm.dantarion.com/index.php
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