Messin' With Project M [Ver 2.1] - Snake Demo
(A bit of information for this character.)
For Solid Snake, war never changes, but in Project M, Snake is very different. Hailing from Metal Gear Solid, Snake has retooled his arsenal to fit within the Melee atmosphere. In Project M, Snake has taken a highly tactical route. Many of his attacks have been revamped in a way that focuses Snakes gameplay on utilizing his ordnance and close quarters combat. Additionally, Snake now joins the weight class of his fellow humans. Players will have to be thoughtful about all their decisions and attacks as Snake can no longer brute force his way into a battle.
Mines, C4s, grenades and his mortar Up-Smash all contribute to Snake being one of the most potent ground control characters in the game. Leaving Snake alone for just a few seconds could lead to an entire booby trapped stage. But once a player does get through his maze of explosives, Snake players will have to work desperately against a gaping weakness against head on assaults and edgeguarding.
To assist Snake in keeping opponents away, a new Up-Tilt has been given to Snake - an uppercut, a powerful anti-air good for low percent combos, C4 setups and keep aways. Those familiar with Street Fighter can compare this attack with a crouching fierce uppercut. His ineffectual forward smash was altered into an exaggerated version of Metal Gear Solid 3's knife combo, animated using a live human model. It is an advancing two step attack similar to Link's in functionality and is great at keeping foes at bay. Another feature that grants him great stage control is the ability to drag grabbed foes around using the Directional-Pad, permitting Snake to throw them at mines that may otherwise be out of reach. Finally, a new ability added to Snake is a Crawl-Tilt. When crawling, Snake will stab opponents with his knife rather than his standard leg sweep Down-Tilt. Snake is a character that is full of surprises, as a stealth specialist should be.
A bit of information about Project M:
"Project M is a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play. Project M employs new codes which seamlessly add in new, universal features to the entire cast to add technical variety to all characters.
Project M is playable on ANY NTSC Wii, without any hardware modification, and even without any longterm software modification. All that is needed to get started is an SD card and a copy of Super Smash Bros. Brawl."
Project M Website: http://projectm.dantarion.com/index.php
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