[Metal Arms: Glitch in the System] 10 - The Sniper's Lair to Bright Lights Mil City
I had a number of problems figuring this one out, but it's a mechanic they use a few times near the end of the game. Mil bases are always Mil-Locked, and using the control tether really gives you free reign, like using someone else's eye or hand in a scanner. That being said, this is the last we'll be exploring the wasteland, as we're careening towards the end.
Holy hell, imagine if this game had a more open-world sequel. One we'll never get so long as Actiblizz breathes.
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