Metal Gear Solid 2: Sons of Liberty (First Playthrough) Session 2 | The Leviathan
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---------------------------------------------------------------------------------------------------------------------------------------------------------------[About Metal Gear Solid 2]
Metal Gear Solid 2: Sons of Liberty is a stealth game developed and published by Konami for the PlayStation 2 on November 13, 2001. It is the fourth Metal Gear game written and directed by Hideo Kojima, the seventh overall game in the series, and is a direct sequel to the original Metal Gear Solid. An expanded edition, titled Metal Gear Solid 2: Substance, was released the following year for Xbox and Microsoft Windows in addition to the PlayStation 2.
The story revolves around the "Big Shell," a massive offshore clean-up facility seized by a group of terrorists who call themselves the "Sons of Liberty." They demand an enormous ransom in exchange for the life of the President of the United States and threaten to destroy the facility and create a cataclysmic environmental disaster if their demands are not met. The motives and identities of many of the antagonists and allies change throughout the course of the game, as the protagonists discover a world-shaking conspiracy constructed by a powerful organization known as the Patriots.
The game had sold over seven million copies worldwide, and received acclaim for its gameplay, graphics, and attention to detail. However, critics were initially divided on the protagonist and the philosophical nature and execution of the game's storyline, which explores themes such as the Information Age, memetics, social engineering, political conspiracies, censorship, artificial intelligence, existentialism, postmodernism, and the internal struggle of political liberty and freedom of thought. Metal Gear Solid 2 has since been considered to be one of the greatest video games of all time, as well as a leading example of artistic expression in video games. The game is often considered ahead of its time for dealing with themes and concepts, such as post-truth politics, fake news, alternative facts, and echo chambers, that became culturally relevant in the 2010s.
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