Metal Gear Solid 2 Substance (PC) - Snake Tales: "A Wrongdoing" (No kills/alerts/continues)
First time playing Snake Tales, I think this is the best ending for this chapter. Weaponless start, abiding by the so-called "Big Boss" rules (no kills/alerts/rations) and not using the save function. The game is automatically on Normal (or Easy?) difficulty, but you have to deal without the Radar and learn the guards' routes. The box is very useful here, it would have been a pain to do the Parcel Room without that and the Chaff Grenade, especially since you have to get the M9 from the middle of that room (though I'm sure speedrunners etc have figured out something).
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