Metal Gear Solid 2 Substance (PC) - Snake Tales: "A Wrongdoing" (No kills/alerts/hits)

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Published on ● Video Link: https://www.youtube.com/watch?v=cgL2DPYxUAU



Duration: 10:29
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Finally actually playing Snake Tales. There are tons of endings for this chapter, and this is one of the two "good" endings. Weaponless start, abiding by the so-called "Big Boss" rules (no kills/alerts/rations) and not using the save function.

The game is automatically on Normal (or Easy?) difficulty, but you have to deal without the Radar and learn the guards' routes properly. This is not a speedrun attempt, but I tried to come up with efficient strats. You could definitely take the direct way into the locker room in Shell 1 floor 1 by choking the guard (without even a "!" by using the Coolant from behind the corner), but that would've been the only use of force, so I decided against it. Also, there must be multiple better ways to do B2, as it is a pretty complex area.

That hostage room was terrible, and I should've landed more double shots on Fatman (missed timing on the first one, then used the kick to knock him down a few times, even though I probably could've spared the USP ammo). Anyway, I liked this one because you only get the M9 right before the boss - after all, the M9 absolutely dominates this game, so it was great to have to deal without it. Hopefully some of the other Tales do the same.

Edit: Seems that YT is now placing ads to any little video, like this. If adblocking no longer works, I recommend everyone to use the Tampermonkey extension to Firefox/Chrome. User TheRealJoelmatic has a popular script to prevent YT's ads.




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Tags:
Metal Gear Solid 2
MGS2
Substance
Snake Tales
Solid Snake
A Wrongdoing
Non-lethal
Best ending
Fatman
Jennifer
PC version
Konami



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