Metal Gear Solid 3: Snake Eater EPISODE #9: Photosynthesis | Super Bonus Round | Let's Play
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Some day, you'll go through the rain. And some day, you'll feed on a tree frog. That some day is today, as John, Austne AND Rich convene to the 1964 jungles of Russia in Metal Gear Solid 3: Snake Eater! (XBox 360)
This is part of an ongoing series. To watch the first part and start from the beginning, click here:
https://youtu.be/0sFV3l5GsNM
Playing today are:
► John (http:///www.youtube.com/user/mugiwarajm)
► Austen (http://twitter.com/jadpeanut)
► Rich (http://twitch.tv/rainwizard767)
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The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket-propelled grenades), the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.
Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system.
Two-thirds of the game is set outdoors in a Soviet Union temperate forest, and using the environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting.
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