Metal Gear Solid V: The Phantom Pain PC Gameplay No Commentary
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. Gameplay elements are largely unchanged from Ground Zeroes, meaning that players must sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys. Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, occasionally, players can opt to go rock climbing as a shortcut. They may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather. Snake can call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse capable of wearing armor and hiding Snake during travel; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field. The companions' abilities and their effectiveness depends on the player's relationship with them. There is a large emphasis on tactics in The Phantom Pain.
Metal Gear Solid V: The Phantom Pain is a 2015 stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on September 1, 2015. It is the ninth installment in the Metal Gear series that was directed, written, and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. It is his final work at Konami.
Set in 1984, nine years after the events of Ground Zeroes and eleven years before the events of the original Metal Gear, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker.
Metal Gear Solid V: The Phantom Pain received critical acclaim, with praise for its varied and interconnected gameplay mechanics, level of player freedom, themes, and the narrative's emotional power. However, its writing, pacing, and representation of the character Quiet drew criticism, while the end twist polarized critics. The game's derivative second half and ending that left several plot points unresolved, attributed with conclusive evidence of removed content, led some to label the game unfinished. Nonetheless, The Phantom Pain received perfect review scores from several publications and was described as one of the greatest stealth games of all time. A complete edition that bundles The Phantom Pain and Ground Zeroes together, titled Metal Gear Solid V: The Definitive Experience, was released in October 2016.