Metal Slug 3 Qing-hack 3ban Hardest 1CC,No tas AI-60Fps Frame interpolation Smooth! AIフレーム補間 AI补帧
3BAN: No-Boom.No-Captive,No-D'function keys.Long play extreme challenge!
Metal Slug 青版(Qing-hack Edition is a Hank (reset) version adapted by players from the original Metal Slug, mainly to increase the playability and challenge, fix some bugs, and then keep updating. At present, the alloy warhead blue version has two versions: X generation and 3 generation.
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Features:
①: With the addition of button operation, the characters will have the same skills as the 6th generation
MARCO: Pistol bullet attack power enhanced
ERI: Double the amount of grenade you start with, you can use the arrow keys to control the throwing trajectory
TARMA: The attack power of the aircraft cannon is enhanced, and directional bursts can be used
FIO: Double the amount of special gun bullets
At the same time, marco can exchange 9 hostages for 9 S
Button operation: 1 [change gun] 2 [throwing gun] 3 [throw thunder] 4 [change knife/gun]
1 [Change gun] This is used to replace the firearm in the weapon slot. There are two weapon slots, one is being used in the hand, and the other is hidden. Like the gun you are using, the hidden gun will disappear as long as the protagonist becomes a zombie, mummy, etc., or dies.
Trigger condition: it can be triggered when it is in an unmutated state (normal state)
Trigger button: D+↑ (D here refers to the 4th button, not the D on the keyboard, the default button is i)
2 [Throw the gun] This is used to throw away the gun in the hand. It is not thrown forward like the 6th generation, but thrown to the left side of the page.
Trigger condition: The gun in your hand must have enough bullets. For example, the C bullet is 30 rounds. If the existing bullets are less than 30, the trigger will fail.
Trigger button: D+←
3 [Throw Thunder] This is used to throw away the mine in your hand. The thrown mine does not display ammunition supply packs, but a characteristic mine like fire boom. If you have a fire boom in your hand, then you throw it. the same.
Trigger condition: The number of mines in your hand must be enough.
Trigger button: D+→
4 [Change Knife/Gun] This is used to replace the weapon in your hand. If you trigger it, then you are holding a gun, and when you attack, it will become a knife, and when you trigger it, it will change back to a gun
Trigger condition: it can be triggered when the state is not mutated
Trigger button: D+↓
②: Random multiplier, that is, the place where the object was originally placed may not be the original one
③: Shooting S gun will have recoil when jumping
④: Modified the level, for example, if you are sitting on an elephant in the first level, you can bring it in in the second level, and then jump in the first scene
Close, directly enter the third scene; a hidden level has been added to the second level in the third generation
⑤: The HP of the BOSS has been increased (it seems that it is not only the BOSS). Playing the 4th difficulty feels like the original 8th difficulty. .
⑥: Added weapon slot
⑦: Reduced the number of mines obtained from 10 to 8
⑧: Weapons and bullets are superimposed, just like the 3rd generation, but now the X generation can also be used, and then the large and small guns can also be superimposed together, like the big H and the small H
合金弹头青版是一个玩家通过原版合金弹头而改编的Hank(重置)版,主要是为了增加可玩性和挑战性,修复了一些BUG,然后是不断在更新的。目前合金弹头青版有X代和3代两个版本
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特性:
①:加了按键操作,人物将有和6代一样的技能
MARCO:手枪子弹攻击力强化
ERI:榴入手量双倍,可配合方向键控制投掷轨迹
TARMA:乘物机炮攻击力强化,可使用定向连射
FIO:特枪子弹入手量双倍
同时marco可以用9个人质换来9个S
按键操作:1【换枪】2【扔枪】3【扔雷】4【换刀/枪】
1 【换枪】这个是用来更换武器槽里面的枪械,武器槽共两个,一个是手上正在用的,另一个是隐藏的。和手上正在用的枪一样,隐藏的枪只要是主角变了丧尸、木乃伊等,或死亡,都会消失
触发条件:不变异状态(正常状态)时即可触发
触发按键:D+↑(这里的D指的是第4个按键,不是键盘上的D,按键默认是i)
2 【扔枪】这个是用来扔掉手上的枪的,不像6代一样是向前扔出去,而是扔到了版面的左面。
触发条件:手里的枪的子弹一定要够,比如C弹是30发,现有子弹<30就触发失败
触发按键:D+←
3 【扔雷】这个是用来扔掉手上的雷的,扔的雷显示的不是弹药补给包,而是像fire boom那样的特点雷,假如你手上的是fire boom,那你扔的也是一样。
触发条件:手里的雷的数量一定要够。
触发按键:D+→
4 【换刀/枪】这个是用来更换你现在手里的武器的,假如你触发了,那么你原来拿着枪,攻击的时候就会变成刀,再触发就是变回枪
触发条件:不变异状态时即可触发
触发按键:D+↓
②:随机乘物,就是原来放乘物的地方有可能不是原来的了
③:跳跃时打S枪会有后坐力
④:修改了关卡,例如X代里面假如你第一关坐着大象,第二关可以带进去,然后在第一场景跳
关,直接进入第3场景;3代里面第二关加了个隐藏关
⑤:增加了BOSS的血量(好像不止是BOSS)玩着4难感觉像是原版八难还多。。
⑥:增加了武器槽
⑦:将获得的雷从数量10减少到了数量8
⑧:武器子弹叠加,就像3代一样,但是现在X代也可以了,然后大小枪也可以一起叠加,像大H和小H。
AI Frame interpolation,Smoother than original game?!
AI補間でフレーム、ゲーム機よりスムーズ!
AI补帧游戏视频,比原机画面更流畅!
PLEASE WATCH AT 60FPS!!
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By AI Frame interpolation optimization,
animation action frames has increased more than 2~4 times,
the viewing is very smooth.
It looks smoother than original game video.
be watch happy.
AIフレーム補間で画質強化、動画フレームが2倍以上に増え、ゲーム機のオリジナルビデオより、もっとスムーズに見えます、お楽しみに。
通过对游戏视频AI插帧的方式,让动画张数不足的老2d游戏人物的动作,变得丝滑流畅,敬请观赏。
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