Meteoro Striker: 2 Minutes of Gameplay (Wallhert)

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Published on ● Video Link: https://www.youtube.com/watch?v=nlGW5ef9870



Duration: 2:12
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Wallhert: Higher row positions regenerate and unlink slower.

My personal thoughts on Wallhert: Those of you who read the description for Neocom's video, remember when I said there was a character not far from it that has irksome physics to me? This is who I was talking about. Wallhert's gimmick is straightforward, regeneration and unlinking start at the bottom and work their way upwards, not instantaneously. However, to nerf such a powerful ability, Wallhert was given some of the worst physics in the game, playing like a worse version of Megadom from Meteos, and thus, a worse version of Ileknero physics wise. Do these physics have any advantage at all? Yes, if you know how to work around them. Because of how the physics and gimmick works, this character is actually *incredibly* defensive, shrugging off debuffs like nobody's business, even guarding against Disruption Surge and maybe Chain Break. This means you have to play a defensive playstyle, try to outlast your opponent rather than viciously attacking them. If you can master the shield, then your opponent's sword can't cut your defenses, so to speak. Overall, I personally don't like the physics at all, but I understand this character would probably be too busted even with decent physics.