METRO Exodus The Volga | Enhanced Edition PC RTX

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Metro: Exodus
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Duration: 3:47:05
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METRO Exodus The Volga

This game was a gift by my dear friend @petarpopstoyanov

The Volga is the fourth chapter overall and the first open-world level featured in Metro Exodus. It features the crew of the Aurora after their escape from Moscow and their attempts at traversing through a religious cult's territory.

The Volga is the first of the open worlds featured in Metro Exodus. Unlike the previous games, Artyom is not confined to the linear tunnels of the Moscow Metro, but rather able to freely explore the landscape. In the Volga, so named after the Volga river, the Rangers find themselves blockaded by a religious cult whilst trying to cross the river.

The crew of the Aurora find themselves stranded on the banks of the Volga river after coming across an 'enemy' roadblock. Fearing the occupation forces, Miller tasks the crew in gathering information on the surrounding areas whilst Yermak makes some much-needed repairs to the Aurora.

Artyom and Anna infiltrate a nearby church which shows signs of some form of human life. It is here where they meet Katya and her daughter Nastya. Katya reveals that the area is controlled by a local cult lead by Silantius, a mad preacher that worships a giant mutated catfish and believes that electricity is a sin. After narrowly escaping the armed church dwellers, Artyom heads off in search of Krest, a local mechanic and enemy of the fanatics, who may be able to assist the crew in repairing the Aurora.

Artyom meets Krest in his fortified hideaway atop a crane on the banks of the Volga. Krest reveals that the bridge across the river is in working order, however, it is controlled by the Fanatics, who had previously imprisoned him over his flashlight. Krest is invited to meet Miller aboard the Aurora to offer him a deal, in exchange for his technical and engineering knowledge, he can join the crew aboard the train.

Artyom, Damir and Sam are tasked with locating Anna, who has disappeared investigating a nearby radio tower. Artyom comes across what appears to be an American flag hanging from a tree, but when getting closer, he falls through a concealed hole in the ground and into a toxic ammo dump. It is here where he finds an unconscious and unmasked Anna. Working his way through the humanimals and tight corridors present in the storage dump, Artyom eventually opens the doors to the facility, letting in Sam and Damir who offer their thoughts on what the facility appears to be.

Having grown close to Katya and Nastya, Stepan appeals to Miller to let them aboard, saying that Katya's medical training will be invaluable to the crew. After Miller initially refuses, Katya reveals a nearby train depot has a working sleeper carriage that they used to live in. Krest also reveals the local train terminal is hiding his rail car, and he could use that to move the carriage to the Aurora. Miller is hesitant, as he plans on hijacking a trading barge friendly with the fanatics to infiltrate the bridge and lower it. He tells Artyom that as long as the traders have not arrived yet, he is free to attempt to retrieve the carriage.

Artyom is informed that the train terminal where Krest's railcar is located is home to the Tsar Fish, the giant mutated catfish the fanatics worship. Artyom manages to fight his way through the mutant-infested terminal to retrieve the rail car, after which he moves onto the train depot, which has become occupied with the local bandits. Artyom manages to achieve both objectives just as the traders barge enters the area.

Miller sets the plan into motion: Artyom, along with Krest and Duke, will infiltrate the barge with Anna, Idiot and Sam providing support. Krest will then pose as a trader and will move to the bridge under the cover of darkness, where Duke and Artyom will infiltrate the bridge, and gain access to Silantius' sanctum, where the bridge controls are located.

00:00 - The Volga
13:56 - Postcard 03
21:36 - Suit Upgrade - COMPASS
22:35 - Diary - MOULDY LOG
34:49 - Diary - FADED NOTE
47:16 - Postcard 04
53:07 - Diary - WATER-LOGGED NOTE
1:12:40 - The GUITAR
1:19:34 - Suit Upgrade - BATTERY CHARGE CONTROLLER
1:31:38 - Suit Upgrade - AMMO POUCHES
1:34:08 - KEY for Suit Upgrade - NIGHT VISION
1:35:14 - Diary - FOLDED LETTER
1:40:15 - Diary - DUSTY WORKBOOK
1:40:20 - Suit Upgrade - EXTENDED FILTER
1:57:07 - Suit Upgrade - REINFORCEMENT HELMET
2:05:15 - Diary - STURDY ENVELOPE
2:09:20 - Suit Upgrade - THROWING WEAPONS HARNESS
2:09:44 - Diary - WEATHERED NOTICE
2:13:09 - Postcard 05
2:13:18 - Diary - TORN PAGE
2:22:01 - Suit Upgrade - NIGHT VISION
2:41:00 - Postcard 06
2:48:17 - The TEDDY BEAR
2:52:15 - Diary - FADED NOTE
2:58:09 - Diary - BLOOD-STAINED DIARY
2:58:23 - Suit Upgrade - METAL DETECTOR
3:14:05 - Diary - BANDIT'S NOTE
3:19:46 - Diary - PATIENT LEDGER
3:44:03 - Postcard 07


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