Metro: Last Light Redux Part 5. A straight path forward. (Spartan Normal Campaign Blind)

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Metro: Last Light
Game:
Category:
Let's Play
Duration: 32:22
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5


Part Synopsis: While escaping the compound, Artyom runs into an old ally. He gifts a custom vehicle to travel with. While the path ahead is rather straightforward, it's infested with hostile monsters. Things get worse when a transport on the track needs to be manually pushed. Artyom later meets up with some refugees fleeing the Soviets. A separate group went on ahead and hasn't been seen since. Going solo, human resistance is rather steady. After saving a hostage, he moves the blockage to allow access further past it.

Playthrough Information: This is a blind let's play. It will showcase the campaign on Spartan mode alongside Normal difficulty. DLC will be evaluated during progression. This is not a 100% completionist run. Gameplay shown on Xbox Series X through backwards compatibility.

Part Notes: Apologies if the mechanic met was in 2033 or not. As mentioned, I haven't played the original in a long time, so these name drops aren't fresh in my mind. Dying from the beasts jumping on my vehicle was dumb, I'm not even afraid to admit that. Goes to show even on normal you need to be somewhat careful. Why I got stuck at the end makes no sense, although I'm hoping it won't happen again on the next recording.

About Game: Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A sequel to the video game Metro 2033, its story follows Artyom, a young soldier living in the Moscow Metro after a devastating nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.

Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". The game was originally set to be published by THQ, which provided a very limited budget for the game's development, causing the team to work under extremely difficult conditions. Koch Media acquired the rights to the franchise following THQ's bankruptcy. A planned Wii U version was ultimately canceled.

The game received generally positive reviews from critics. Praise was focused largely on its atmosphere, world design, tone, graphics, and gameplay, while criticism was directed particularly at the artificial intelligence and technical issues. The pre-order bonus Ranger mode, marketed as the definitive way of playing the game, triggered controversy. The game was a commercial success, with its first-week retail sales in the United States surpassing the lifetime retail sales of 2033. The game's novelization written by Glukhovsky was published as Metro 2035 in 2015. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package. A sequel, Metro Exodus, was released in 2019.

Gameplay: Like its predecessor Metro 2033, Metro: Last Light is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above ground. Combat alternates between the player fighting mutants and hostile humans. Areas are larger in Last Light compared to 2033, and the game encourages exploration by having multiple routes. The game offers more freedom to players, allowing them to utilize different tactics to combat enemies. It features destructible environments, in which certain objects, such as pillars, collapse after being shot. Numerous diary entries, written by Artyom, providing additional insight regarding the game's story, are scattered throughout environments for players to collect.

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