Metroid Fusion Playthrough (Game Boy Player Capture) - Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=5cOWc9X5RP0



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Duration: 21:26
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This is part 1 of my 100% playthrough of Metroid Fusion for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).

As I've stated before, I grew up with the NES and played a little bit of the original Metroid at other people's houses. Also, my brother owned Metroid II for the Game Boy, which I also played here and there. So I knew about the series, but for whatever reason, I didn't get into it as a kid.

Years later, when Nintendo announced Metroid Prime for the GameCube, I decided to give the series a real shot by asking for the game for Christmas. However, Nintendo didn't simply resurrect the Metroid series through Metroid Prime alone. Instead, Nintendo released both Metroid Prime and Metroid Fusion, the latter of which for the Game Boy Advance.

There was no reason for me to get Metroid Prime and not Fusion, so I asked for and received both games for Christmas of 2002. I then proceeded to play through both games simultaneously, although I devoted far more attention to Metroid Prime, which was by far the better game. Metroid Fusion, however, was not a bad game.

Fusion had an interesting concept with the X parasites and Samus having to regain her abilities by tracking down infected portions of her power suit. It also did a good job of creating an intimidating and scary environment, especially through the SA-X.

Even though Fusion was quite linear, I felt that the mission-based structure worked well in conjunction with scary atmosphere. The gameplay, which was based on Super Metroid, also worked quite well. However, I didn't care for the look of the new Fusion suit, and I didn't care for the sudden, invasive narrative that got injected into the game. Although I generally don't care about stories, Fusion's story was problematic to me, especially the ending and the introduction of "Adam" - a character who shouldn't even exist.

But putting aside these narrative problems, I like the game, and I will certainly enjoy playing through it again. I've beaten this game twice before, but I've never gotten 100%. This is because I originally received a dual Metroid Prime/Metroid Fusion Strategy Guide back in 2002 that didn't do a good job of telling me how to collect all of the power-ups. However, a few years ago I got rid of that guide and picked up the Official Nintendo Power Player's Guide. I'll be using that official guide to help me get 100% of the items, but I won't be beating this game under 2 hours because you have to be extremely efficient to do that.

Like usual, I'll be keeping track of all the items I collect in each video, so you can treat this playthrough as a walkthrough if you like.

In this first part I started a new save file, obtained missiles and reacquired the Morph Ball ability.

Items collected:

Missiles - 15:37
Missile Tank # 1 - 18:00
Missile Tank # 2 - 18:07

Energy Tank # 1 - 19:05
Energy Tank # 2 - 19:12

Morph Ball - 20:30

Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.







Tags:
Metroid Fusion
Metroid IV
Nintendo
Game Boy Advance
Game Boy Player
GameCube
60 fps
playthrough
walkthrough
guide
100%
items
upgrades
suit
missiles
energy tank
X parasite
space station
Galactic Federation
SA-X
direct
recording
capture card
no commentary
single player
watchmeplaynintendo
gameplay