Metroid II: Return of Samus - Part 2
Part 2 - Areas 3-5
The extermination continues into the most infested Areas of planet SR388 as Samus continues her objective of wiping out the eponymous creatures. The dangers grow as the Metroids evolve the deeper the bounty hunter goes beneath SR388's surface.
If it seems I know exactly where I'm going, that's because I used a map. I know this is a sticking point for many more traditional Metroid fans, but gimme a break: both the NES and Game Boy titles have a bad habit of having nearly-identical-looking corridors and shafts, that it's so easy to get lost! Not to mention blocks that you don't realize are either hiding hidden paths or are actually transparent, so I'll accept being a "cheater" if it allows me to enjoy the game more.
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