Metroid Prime 3 - 16% Hypermode Phaaze
This is the ending of the 16% run I finished last night to confirm the new low% with Grapple Swing skip. I complete Phaaze with the lowest completion percentage possible, by using a variety of glitches and sequence breaks to avoid picking up any item that isn't absolutely required to finish the game. For this video, the relevant parts are that I only have one energy tank and five missiles, and I don't have Hyper Ball.
I was surprised by how little trouble I had on the final bosses, considering I haven't fought them in years and I forgot a lot of things. Only had one death on Dark Samus (which is cut from the video). I used to have a lot of trouble getting through the final bosses on low% hyper so I expected it to take longer than it did.
16% collects the following upgrades:
* Energy Tank
* Missile Launcher
* Grapple Lasso
* PED Suit
* Boost Ball
* Energy Cell (Xenoresearch Labs)
* Seeker Missiles
* Ship Grapple
* Plasma Beam
* Screw Attack
* Ship Missile Expansion
* Hyper Missiles
* X-Ray Visor
* Grapple Voltage
* Nova Beam
* Hyper Grapple
The following "required" items are skipped:
* Grapple Swing
* Ice Missiles
* Hyper Ball
* Spider Ball
* Hazard Shield
* Energy Cell x4 (including normally-required Command Courtyard cell)
Phaaze is done the same way as in the old low% since the new skipped item is Grapple Swing and it's not used on Phaaze anyway. Enjoy!
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