Metroid Prime: A Triumph of 3D Design - Under the Super Scope

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Metroid Prime did the impossible: Make Metroid work in 3D as a First-Person Adventure. We explore what makes it so great in this in-depth analysis that includes the unique FPS mechanics, immersive world design, morph ball sequences, and even a comparison to Smash Bros. Ultimate?! All this and tons more in this in-depth analysis of Metroid Prime!
➤ Video by: Jon Cartwright
https://twitter.com/JonComms
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Tags:
metroid prime
metroid
gamecube
wii
retro
retro studios
samus
analysis
game design
ridley
chozo
visors
xray visor
thermal visor
magmoor
tallon
music
first person
fps
2d
3d
smash bros ultimate