MGS V - [Tuto] How to extract and convert cutscenes animations using ID-Daemon’s tool by TrikzMe

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Published on ● Video Link: https://www.youtube.com/watch?v=EqI-tG39nGE



Metal Gear Solid V: The Phantom Pain
Category:
Tutorial
Duration: 5:17
2,006 views
27


Hey!

I made this video to show you how to use the latest tool from ID-Daemon to convert MGSV cutscenes animations!
Then I imported them into Source Filmmaker.

I recommend you to take a look at ID-Daemon's tutorial first right here (https://www.youtube.com/watch?v=qWGr2lJGG50) then my video for more infos.

Softwares used:
Autodesk 3DS Max
Blender
Unity
Crowbar

Tools used:
MGS5_PP_Cutscene
(https://zenhax.com/viewtopic.php?f=5&t=3172)
FMDL-Studio-v2
(https://github.com/BobDoleOwndU/FMDL-Studio-v2 - https://github.com/Joey35233/FMDL-Studio-v2)
My Batch file
(https://www.mediafire.com/file/3vs6d0nvbh82z3j/mgs5_pp_cutscene.bat)

Special thanks to:
ID-Daemon, BobDoleOwndU, Joey35233

Music: Mike Oldfield - Nuclear







Tags:
TrikzMe
Trikz
AdrienDS
Devilsnake88
id-daemon
mgsv
animations
mgsvanimations
fmdl
sand
fsm
smd
dmx
sfm
sourcefilmmaker
metal gear solid
studiofmdl
BobDoleOwndU
Joey35233



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Currently, Trikz Me has 6,665 views for Metal Gear Solid V: The Phantom Pain across 6 videos. His channel published less than an hour of Metal Gear Solid V: The Phantom Pain content, roughly 10.91% of the content that Trikz Me has uploaded to YouTube.