[MH4U] Monster Hunter 4 Ultimate (3DS) Interview with game directors

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Published on ● Video Link: https://www.youtube.com/watch?v=2khudNRJ_Qc



Duration: 20:07
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Interview with the directors of Monster Hunter 4 Ultimate, Kaname Fujioka and Yuya Tokuda, where we ask various questions about gameplay design decisions and curiosities about the series.

Questions asked in the video:
0:42 Could you give us an overview of the monster design process?
1:43 What was the most challenging monster to develop?
3:00 Which returning monster was the most challenging to bring to the MH4U gameplay engine?
4:09 What was the most fun monster to design?
5:33 Which was the most challenging weapon to balance in MH4U?
7:18 How was the process of balancing the Life Honing feature?
9:07 How did you come up with the Charge Blade's Guard Point mechanic?
11:07 How did you come up with the specific features to Seregios's weapons (Auto-Sharpening, Auto-Reload)?
12:47 How did you settle on Mounting as the core feature of MH4U?

Additional Questions (not MH4U-specific):
14:51 Why is Monoblos only available for hunting in Single-Player quests?
16:15 What is the language the Diva uses while singing?
17:48 How is a flagship monster created, and why is that a necessary feature of the game?







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