Middle-Aged Speedrunning Turtles In Time Any% Hard Couch Co-op - NO CHEATS - Old World Record 22m29s

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Published on ● Video Link: https://www.youtube.com/watch?v=zpPU9l5hppc



Duration: 26:05
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TMNT IV : Turtles In Time Any% Hard No Wrong Warp Co-op 22:29

The beginner's tutorial to speedrunning TMNT IV co-op is now live but our want to improve the run without any glitches is showcased in this new current best by myself and Dospostmann.

(Timer starts .38 early)
(Timer stops .13 early)
Current goal : ACHIEVED
Longterm goal : 21:XX

Options is Difficulty = Hard mode, Control type = B, Number of Lives = 07, Back Attack = Off, Dash = Manual and Animation = Comic.
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Teenage Mutant Ninja Turtles: Turtles in Time A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES.

The Super NES version was retitled Teenage Mutant Ninja Turtles IV: Turtles in Time in North America and Australia and Teenage Mutant Hero Turtles IV: Turtles in Time in Europe in order to continue the numbering from the first three Turtles games on the NES (despite the fact that Teenage Mutant Ninja Turtles III: The Manhattan Project was never released in the PAL region). However, the Super Famicom version in Japan retained the original unnumbered title.

Much like Teenage Mutant Ninja Turtles II: The Arcade Game for the NES (a conversion of the first arcade game), the SNES version of Turtles in Time has some notable differences in presentation. While the SNES version is missing some animations and graphics effects from the arcade version, it made extensive use of the SNES's Mode 7 forward scrolling effect in the "Neon Night-Riders" level. It also featured the option to give each turtle a unique skin tone. Most memorably, the throw move involved Foot Soldiers being thrown directly at, and hitting, the screen. The first fight with Shredder in the Technodrome level was added and requires the player to hit a foreground Shredder with the throw move.

Sounds also differ between the arcade and SNES versions. The SNES version is missing certain voice samples for both the turtles and boss characters. In addition, the arcade version's title theme song, "Pizza Power", was replaced with an instrumental version of the cartoon theme song.

Various alterations were made to the SNES version's gameplay. While the original arcade game was set in the year 1991, the SNES version opens in 1992. "Sewer Surfin'" and "Neon Night-Riders" were changed to bonus levels of a sort and a new Technodrome stage was added.

Several enemies were changed in the SNES version. Five new bosses were added: Slash (who replaced Cement Man), the Rat King, Battletank Shredder, and the duo of Bebop and Rocksteady (who replaced Tokka and Rahzar, who were moved to the new Technodrome level). The game also replaces the final boss with Super Shredder from Teenage Mutant Ninja Turtles II: The Secret of the Ooze (who previously appeared in Manhattan Project for the NES). The SNES version also adds two regular enemies: Roadkill Rodneys (which replaced the boxing robots) and Mousers.

The SNES version also features a time-trial mode and a two-player versus fight mode. Like the arcade version, each turtle was given unique attributes in areas such as speed and strength. In addition, the move to throw enemies off-screen can now be performed intentionally (instead of just randomly), a technique specifically required at the end of the Technodrome level.




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