MIDDLE EARTH: SHADOW OF MORDOR - Gameplay Walkthrough - No Commentary - Part 6 [HD 1080p]
What appears to make Shadow of Mordor even deeper is the fact that your choices in dominating Orcs and sending them against their brethren don't result in immediate, scripted consequences. They simply change the landscape of the next major encounter. Once that encounter begins, who lives and who dies is still entirely governed by the systems that determine an enemy NPC's strengths, weaknesses, and combat aptitude. An Orc captain who is scared of fire will still flee from a major battle, regardless of whether you intervene. A warlord who is vulnerable to attacks from aggressive wildlife will still be gored by roaming fauna, even if you did not set up the attack. In my hands-on time with the game, I experienced instances in which significant characters were killed off-screen and entirely without my intervention. The result is a highly ambitious twist on the open-world stealth-action formula established by Assassin's Creed; a twist that makes the act of assassination significant through systems that appear to always be given preference over scripted plot.
It seems like everything I've been wanting from an Assassin's Creed game is at the core of Shadow of Mordor. In the time I played, I was repeatedly flabbergasted by the continual layering of deep systems and large-scale consequences that I never expected. Though it may be comprised of familiar parts, I think Shadow of Mordor has earned the right to own such blatant copying, for the game brings those parts together in ways that make for an entirely fresh open world experience.
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MIDDLE EARTH: SHADOW OF MORDOR - Gameplay Walkthrough - No Commentary - Part 6 [HD 1080p]
MIDDLE EARTH: SHADOW OF MORDOR - Gameplay Walkthrough - No Commentary - Part 6 [HD 1080p]
MIDDLE EARTH: SHADOW OF MORDOR - Gameplay Walkthrough - No Commentary - Part 6 [HD 1080p]