Midnight Club 3: Dub Edition Remix - PS2 Gameplay UHD 4k 2160p / 60 FPS Patched (PCSX2)

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Midnight Club 3: Dub Edition Remix - PS2 Gameplay UHD 4k 2160p / 60 FPS Patched (PCSX2)

Settings (PCSX2.ini) DOWNLOAD:
https://mega.nz/folder/WdNAlY5Z#K6PmrQFyDm2k7BEV8KoAmg

60 FPS Patch:
Midnight Club 3: DUB Edition Remix SLUS-21355 0x60A42FF5
60 fps
patch=1,EE,205280F0,extended,00000000

60 FPS Codes List:
https://forums.pcsx2.net/Thread-60-fps-codes

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Midnight Club 3: Dub Edition is a racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the third installment in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving. The name is derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.

Players race through open world recreations of San Diego, Atlanta, and Detroit listening to 98 (124 in the Remix version) licensed music tracks that include hip hop, rock, and other genres. The game features a number of graphical views after the player crashes into certain objects, or travels across particular stretches of road. There is also the ability to customize a player's vehicle. Other than modifying the external looks, the vehicle's performance can also be improved (with the exception of all "A" Class vehicles except motorcycles). Midnight Club 3: Dub Edition is the first game in the series to feature licensed vehicles.

Midnight Club 3: Dub Edition is an open world racing video game and the first game in the series to include car modification, both visual and performance. By winning races, the player unlocks new cars and options to customize them with. These options include enhancing the performance, adding vinyls and new paint jobs, and physically modifying the car by changing parts such as wheels, bumpers, spoilers, neon, hoods, and engine components. The cars are divided into four classes: D, C, B and A, depending on their performance.

There are five types of races in the game: Ordered Race, Circuit Race, Unordered Race, Autocross Race, Track and Frenzy. In ordered races the player races through the city on a course marked by yellow-orange flares to reach a finish line. In circuit races the player races along a circuit course through the city for a set number of laps. In unordered races the player is free to go through scattered checkpoints in any order before crossing the finish line. Autocross races take place in a walled-in circuit of the street with no traffic or police, the goal being to finish the circuit faster than a set time. Track events, available in arcade mode, are similar to autocross races, except that the player competes against other races inside the barricaded track, often taking more damage. Frenzy events also available in Arcade, are time trial races where the player gets every 15 second a nitrous boost, also the handbrake won't work and the race only ends when the time is over.

Players can also create their own races in the Race Editor (not available in the PSP version). Players can create either a circuit, ordered or unordered race by placing checkpoints throughout the city, and can change racing conditions such as traffic, weather, and time of day.



Enhanced graphics with emulator PCSX2.
- recording sw OBS Studio.
- some games can have graphical issues, lags and other problems...


Used a dev build - PCSX2 Nightly - v1.7.3935

Automated builds to download:
https://buildbot.orphis.net/pcsx2/


PC specs:
CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock
RAM - G.SKILL 32GB DDR4 3600MHz CL16
GPU - GeForce RTX 2080 SUPER GAMING OC 8G
OS - Windows 10 64bit



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