Mikael Jakobsson - Co-Op Game Design
MIT Game Lab Research Scientist Mikael Jakobsson talks with us about Co-Op Game Design. Designing for collaborative co-located gaming experiences offers many interesting possibilities but also challenges. What are the different ways of playing collaboratively and how can we think about design when the experience outcome is shared between two or more players? This talk will invite the participants to think through what the unique properties of local co-op gaming are and how we can mine these in our game design efforts. We will also look at potentially problematic issues involved in this particular mode of playful interaction, and think through possible ways around them.
Part of the Push Button: Examining the Culture, Platforms, and Design of the Arcade lecture series
http://gamelab.mit.edu/pushbutton/