MİNAS TİRİTH'E YETİŞEBİLECEK MİYİZ? | Lothlorien #16 (M&B Warband The Last Days Overhaul Sargon)

MİNAS TİRİTH'E YETİŞEBİLECEK MİYİZ? | Lothlorien #16 (M&B Warband The Last Days Overhaul Sargon)

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Mount & Blade
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Mount and Blade Warband üzerine yapılmış olan The Last Days modunun günümüz remastered versiyonu diyebileceğimiz Overhaul halini kendimce bir miktar editledim. Ve bu hali üzerinden Rohan ve Mordor serisinden sonra Lothlorien serisine başladım. Bu serinin 16. bölümündeyiz. Diğer seriler de sizin istekleriniz üzerine gelmeye devam edecek. Beğeni, yorum ve abonelikleriniz gerçekten benim için çok önemli. İyi seyirler :)

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The Last Days of the Third Age is a module for the original Mount&Blade —and later ported to Warband— set in the fantasy world of author J.R.R. Tolkien's Middle-earth, the setting of The Lord of the Rings novels. The mod lets the player participate as a soldier on either side of the War of the Ring as a man, an elf, a dwarf, an orc, an uruk, or an uruk-hai. Players can fight against the dark lord Sauron as member of one of several good-aligned factions, or they can join the forces of Sauron or the wizard Saruman as an orc or evil human.
The developers based the module upon the text of J.R.R. Tolkien's The Lord of the Rings. The appearances, the music, and the story are also based on J.R.R. Tolkien and not on Peter Jackson's Lord of the Rings series of films, though they did take inspiration from the films for some aspects of the module.

At game start, the player can choose to fight for "The Dawn of a New Era" (good) or "The Twilight of Man" (evil).

From there, the player can choose his or her race and homeland. Each of those choices brings different starting equipment as well as an alignment with one of the game's 19 factions. For instance, a player could choose to be a man from the fortress city of Minas Tirith, an orc in the service of Saruman, a dwarf from the Iron Hills, or any of several other race and homeland combinations. Also, there are unique faces and skins for every faction and you can't make an orc look like an elf or vice versa.

Each choice at character creation brings with it some benefits and drawbacks. The developers state that, by design, the factions are not balanced. According to the manual for TLD, "Some factions provide excellent soldiers, but in small numbers. Some have weak troops, but you can hire many. Smaller orcs can't wear armors designed for big guys, but can ride some beasts instead. Dwarves have exceptional gear, but can't ride mounts." These elements allow for very different playing experiences depending on a character's race and faction.

Quest givers in each faction also take their inspiration from the novels, including major characters such as Elrond of Rivendell or King Theoden of Rohan to minor characters like Gothmog the orc or the dwarven King Dain Ironfoot.

There is no monetary currency in TLD. Instead, the module uses a system called "resource points," which reflect a player's reputation and influence within a faction. Players earn resource points and influence within a faction by completing quests and winning battles within a faction's geographical region. One important difference between the economy in TLD and in the original Mount&Blade is that a player's resource points in one faction do not carry over to other factions. Thus, a player who has 5,000 resource points accumulated by doing quests for the Gondor faction may find that he only has 50 resource points to spend if he tries to purchase items from vendors in the kingdom of Rohan.

Influence points are another form of currency. These points can be used to gain special items from faction leaders. These are gained by doing missions for commanders or the elders/guild leaders of the cities. These are needed to get special items from the faction leaders, to get other smaller NPC squads or even the other commanders to follow you, and to recruit heroes.

Fighting in TLD is similar to the original Mount&Blade with a few exceptions. The first difference the player will notice is that troops are stationary at the beginning of a battle and will wait on the player's orders to attack. A second difference is that, rather than earning gear from fallen foes after a battle, players earn metal scraps of varying quality, which can then be sold to faction vendors for resource points.

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