Minecraft New Combat Changes Out Now & 1.16.2 Release Date!!!

Minecraft New Combat Changes Out Now & 1.16.2 Release Date!!!

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We're now releasing the first Release Candidate for 1.16.2, removing the sun from the End dimension and fixing stability issues. We expect this to become the fully released version on Tuesday next week. Blog post will update: https://www.minecraft.net/en-us/article/minecraft-1-16-2-pre-release-2?rc

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#StealthArmy #Minecraft #CombatUpdate

https://minecraft.gamepedia.com/Java_Edition_1.16.2
Piglin brutes
A new stronger variant of piglins that wield golden axes.
Are always hostile towards players, unlike piglins.
Have 50♥ × 25 health.
Only spawn during world generation in bastion remnants.
Do not respawn once killed, like Elder Guardians and Shulkers.

Chains
Can now be placed in all orientations

Lanterns
Can now be waterlogged.
Also applies to soul lanterns.

This is a test snapshot, not to be confused with the 1.16.2 pre-releases!
Redesigned aim assist again. Different approach this time, NO LESS CONTROVERSIAL!
Removed "Coyote Time"
Entities with bounding boxes that are smaller than 0.9 of a block are inflated (for targeting purposes) to be 0.9 of a block (rabbits, bats, etc)
Swords always have sweeping attacks again, axes have it with the Sweeping enchantment
Missing now only puts a 4 tick delay until the next attack regardless of weapon.
Increased base reach to 3 (was 2.5) and removed bonus reach for delayed attacks
Changes to shields:
Shields now only protect up to 5 damage for melee attacks (still 100% against projectiles)
Shields recover faster after an attack
Changes to axes:
Renamed Chopping to Cleaving
Removed other weapon enchantments from the enchanting table. The axes simply had too many possible enchantments. It also feels a little bit fitting with a rare Cleaving enchantment than a common Sharpness enchantment for axes
Changes to bows / projectiles:
Player momentum is added to thrown projectiles, but only in the direction you are aiming
Bow and arrow accuracy now slowly decreases the longer you pull the bow
Changes to food and hunger:
Reverted eating time to 32 ticks
Eating is now interrupted if something hits you
Natural healing is even faster (2 seconds, was 3 seconds)
Natural healing drains food 50% slower
By popular request - Reintroduced the rule that sprinting requires more than 6 points of food
Other changes:
Removed the attack indicator completely since it is no longer used by any systems
Fixed knockback calculation
Fixed damage value on items being off-by-one client-side
Fixed bug that caused players to be unable to attack/interract after respawning
Nerfed Sweeping Edge enchantment to 25/33/37.5 percent (was 50/66/75%)
Again, thank you all for your input!

https://www.reddit.com/r/Minecraft/comments/i5cvlh/combat_test_version_6/




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