Mirror's Edge Catalyst | Part 6 | THE GREAT GRIDNODE HACK | Let's Play Gameplay

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Mirror's Edge Catalyst
Category:
Let's Play
Duration: 15:56
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Welcome back to Mirror's Edge Catalyst!
Plastic needs us to do one last thing before she can decrypt that drive that we stole from Krugersec. Time for a Gridnode run and a sweet hack! But is that the real story? Or is it the exploding building and the appearance of Black November?

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Middle-earth: Shadow of Mordor Playlist:
https://www.youtube.com/playlist?list=PLb_0y1RkT6hYlAI65G6MExDle0xDDF1Cl

Clustertruck Playlist:
https://www.youtube.com/playlist?list=PLb_0y1RkT6hbswjdxb6aPMpAzLnGG1Qrs

Mirror's Edge Catalyst Playlist:
https://www.youtube.com/playlist?list=PLb_0y1RkT6hYqR5-vDQwXczxDihZbuL2-

Dark Souls 3 Playlist:
https://www.youtube.com/watch?v=gIwPjlUyLpM&list=PLb_0y1RkT6hY5GC9n14dKZSAEr8xliHLK


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Intro music:
Desmeon - Back From The Dead [NCS Release]
https://www.youtube.com/watch?v=OFWT4yfPdjo&ab_channel=NoCopyrightSounds

Connect with NCS:
Snapchat: ncsmusic
http://soundcloud.com/nocopyrightsounds
http://instagram.com/nocopyrightsounds_
http://facebook.com/NoCopyrightSounds
http://twitch.tv/nocopyrightsounds
http://twitter.com/NCSounds
http://bit.ly/SpotifyNCS

Desmeon
http://www.youtube.com/iamdesmeon
https://soundcloud.com/desmeon
http://facebook.com/iamdesmeon
http://twitter.com/iamdesmeon

Outro music:
Different Heaven - Far Away (Phantom Sage Remix) [NCS Release]
https://www.youtube.com/watch?v=-_K5WZ-vYx4

Phantom Sage
https://soundcloud.com/phantomsage
https://www.facebook.com/thefantomoff...
https://twitter.com/_phantomsage_
https://www.youtube.com/c/phantomsage

Different Heaven
https://soundcloud.com/different-heaven
https://www.facebook.com/DifferentHeaven

About the game:

Mirror's Edge Catalyst is a first-person action-adventure game in which the player takes control of Faith Connors as she progresses through a futuristic city named Glass. Similar to the original Mirror's Edge, players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG (Manifold Attachment Gear) Rope and a Disruptor to travel across buildings, disable certain systems (such as large fans or security cameras) and aid Faith during combat. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as guides to lead players towards their objective. The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open world, free-roaming environment. This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective. In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles are featured. Additionally, items called GridLeaks can be found across the world that can be collected by players.

Combat mechanics of the game received an overhaul and a new combat system was developed as traversal is greatly emphasized in the game. Also, though only used sparingly in the previous game, Mirror's Edge Catalyst has removed the use of guns by the player altogether, focusing on Faith's running and parkour movements and quick melee-style attacks to take down or evade her enemies. Faith enters focus mode while she is running. With sufficient focus Faith can evade bullets from enemies. According to Sara Jansson, the senior producer of the game, the combat and fighting featured is an extension to the game's movement instead of a separated set. When Faith is performing a finishing move, the game switches to a third-person perspective.

Mirror's Edge Catalyst contains several multiplayer features, which DICE calls Social Play. While there are no live co-operative multiplayer or side-by-side competitive modes, the game features asynchronous multiplayer in which a player's actions in the game can affect the world for other players' games. Among these are Time Trials which, unlike in the 2008 game, are not pre-defined by DICE. Instead, these checkpoint-to-checkpoint paths are set by any player whereby others can race against them at their leisure for faster times. Players are also able to place Beat Location Emitters for other players to track down, an exploration activity similar to geocaching.




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