Mirror's Edge Catalyst|Gameplay 18 minutes
Mirror's Edge Catalyst is a first-person action-adventure game in which players take control of Faith Connors as she progresses through a futuristic city called Glass. Similar to the original Mirror's Edge, players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade enemies or knock them off of their feet. Players can also make use of environmental objects such as zip-lines and ledges to travel across buildings. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as indicators to players whether a structure is climbable or not and as guides to lead players towards their objective. The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open-world, free-roaming environment. This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective. In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles will be featured. DICE also promises that no loading screen will be included in the final game, allowing for freedom to travel within all areas without loading delays. Additionally, items called Gridleaks can be found across the world that can be collected by players.
Mirror's Edge 2 - это компьютерная игра, экшен от первого лица с акцентом на занятия паркуром, сиквел игры Mirror's Edge 2008 года выпуска. «Mirror's Edge 2» разрабатывалась шведской студией Digital Illusions CE, филиалом Electronic Arts. В середине февраля 2011 года стало известно, что Electronic Arts приняла решение остановить разработку игры на неопределённое время. Вместе с тем позже появились сообщения, что компания ищет для игры новые геймплейные концептуальные подходы и решения. Игра не была официально анонсирована, не было раскрыто никаких подробностей, включая целевые платформы и дату выхода. Однако в июле 2012 года стало известно, что EA возобновила работу над проектом.
Официальный анонс состоялся на выставке E3 2013 года.
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