Mirror's Edge Let's Play No Commentary | #17 - The End

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Published on ● Video Link: https://www.youtube.com/watch?v=5iSTBJelrKE



Mirror's Edge
Game:
Category:
Let's Play
Duration: 20:36
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There was originally commentary on this, but half-way through the game I realised that my microphone was muted! -__-
The commentary at the beginning is the only sound you will hear from me in this series.

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» Game Description:
In Mirror's Edge, the player controls the protagonist, Faith, from a first-person perspective as she is challenged to navigate across a gleaming city, by jumping between rooftops, running across walls, and gaining access to buildings through ventilation shafts. This is accomplished by use of techniques and movements inspired by the discipline of parkour. According to senior producer Owen O'Brien, Mirror's Edge aims to "convey [...] strain and physical contact with the environment", with the goal of allowing a freedom of movement previously unseen in the first-person genre. In order to achieve this, camera movement pays more attention to character movement. For example, as Faith's speed builds up while running, the rate at which the camera bobs up and down increases. When a roll is executed, the camera spins with the character. Faith's arms, legs, and torso are prominent and their visibility is used to convey movement and momentum. The character's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps. Mirror's Edge takes place in an unnamed dystopian city where life is comfortable and crime almost non-existent. But the city's state of bliss is the achievement of a domineering and totalitarian regime which monitors all communication, controls the media, has policies which include the outright illegalisation of smoking. The City also operates sham trials, and runs on a sham democracy. Eighteen years before the events of the game they had opened fire on a protest against their rule, killing many civilians.




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