MK11 Frost 50% interactable anti-breakaway combo
The way this works: ***In MK11, opponents can't breakaway off a 2nd ice special that pops up the opponent.*** (Same for Sub-Zero also.) This is a rule in the game. Other players have disagreed with me but this works 100% of the time if you input it correctly; they are 100% wrong. With Frost, this works by using a 2nd bomb for a pop-up. Play this video at 0.25x speed and watch when I hit with the 2nd bomb and Ji2, 13-db3. These attacks basically combine to make it unbreakable, here's how it breaks down:
Ji2 hits first (buffer into 1,3-db3)
*1 (of 1,3-db3) hits (opponents still on the ground)
2nd ice bomb hits & pops up opponent. They are literally unable to break.
*3 (of prior 1,3-db3) hits, which finally allows the opponent to breakaway.
Opponent does breakaway and gets hit by db3 from the prior *1,3-db3 string.
Resume fun.
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