[ MMO ] Dark Age of Camelot ( DAoC ) - GAMEPLAY / First Impression

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Published on ● Video Link: https://www.youtube.com/watch?v=tX6o8bD_9ms



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Dark Age of Camelot (DAoC) is a 3D medieval fantasy MMORPG, released on October 10, 2001 in North America and in Europe shortly after through its partner GOA. The game combines Arthurian lore, Norse mythology and Irish Celtic legends with a dash of high fantasy. It is set in the period after King Arthur's death and his kingdom has split into three parts which are in a constant state of war with each other. DAoC includes both Player versus Environment (PvE) and Realm versus Realm (RvR) combat.

It was announced on February 5, 2014, that development of the game would be transferred from Mythic Entertainment to a newly made studio (Broadsword Online Games) who will take over all future development of Mythic's two remaining MMO games, the other being Ultima Online. Mythic was subsequently shut down shortly thereafter on May 29, 2014.

On May 24, 2019 Broadsword announced that a new "progression" server was in development which would be limited to content from the original release, Shrouded Isles expansion, and the housing zone additions. With regard to "Old Frontiers" returning to the game, the development team plans to poll the community for their preference.

Character control is, for the most part, by means of either the mouse or keyboard. You can customize up to three 'Quickbars' of 10 slots each with spells, melee or ranged attacks (depending on equipped weapon), or macros, and can be either clicked on or selected with the number keys to activate. Players choose from three realms: Albion, Hibernia, and Midgard, each based on different mythologies. Each realm has different races. Although each realm's classes differ in specific abilities, DAoC's classes are broken down into the four common RPG archetypes: warrior 'tanks', spell casters, rogues that use stealth, and healing priests. Hybrid classes, which combine skills from any two of the archetypes, also exist in all 3 realms. DAoC's classes are balanced at the RvR level instead of in direct comparison to the other realms' equivalent classes. DAoC classes are very rigid with specific roles, play styles, and specialization point allocations.

Guilds offer social, economic and PvE/PvP advantages that contrast with or exceed soloing and 'pick-up groups'. Each guild comes with its own chat channel, in-game ranking system, territory claiming ability, guild banking system, guild housing, emblem, and reward system in the form of guild bounty points and merit points. Each guild leader (or leaders, as the game provides for multiple leaders) can define their own set of rules and goals. The guild leader(s) can customize the privileges, (such as inviting new members, speaking in alliance chat, and claiming captured Towers for the guild) of each Rank within the guild. Furthermore, alliances can be formed between player guilds, which offer up a conjoined chat channel for all guilds within one alliance to communicate.

Realm versus Realm is the main focus of Dark Age of Camelot. The story line revolves around what happens after the death of King Arthur and his united kingdom falling apart. Albion, Hibernia, and Midgard are in a three way war against each other and constantly war for control of powerful relics, keeps and towers, as well as control of the entrance to Darkness Falls.




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Salus Vindex Gaming presently has 977 views for Dark Age of Camelot across 1 video, with his channel publishing less than an hour of Dark Age of Camelot content. This makes up less than 0.10% of the total overall content on Salus Vindex Gaming's YouTube channel.