Mob Enforcer (aka Chicago Enforcer) - Chapter 6: The Drop - No Commentary

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No commentary playthrough of Mob Enforcer, also known as Chicago Enforcer, PC version. Played on normal difficulty.

Mob Enforcer is a shooter running on the Jupiter Engine (No One Lives Forever 2/F.E.A.R.), released for Windows PCs and XBox on 2004 by ValuSoft. You are Jimmy "Machine Gun" DeMora who is an up and coming thug in the Al Capone family. Set in Chicago at the height of the prohibition era, you'll shoot your way through the mean streets on various missions for Al Capone.

NOLF2 was a good game, but I think we can all agree that its strong part was not the gunplay, but that was ok because it was a stealth game before an action one. Then Contract J.A.C.K. came, it was all action and no stealth, and we could see that the shooting lacked, the game was not good, but not terrible either... because the devs knew what they were doing, because they knew the game's strenghts, how the guns worked, how the AI worked. Mob Enforcer uses the same weapons, AI, same foundation... but the devs didn't care about it. So aside the part that this game is a reskin of those games, it does everything else wrong: it's boring, it reuses the all the avaiable levels at least once, the bosses are regular enemies with big health pools, almost every ambush can be dealt with by standing at a safe spot and waiting for the enemies to come. Thankfully, it is super short.
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Playthrough sin comentar de Mob Enforcer, también conocido como Chicago Enforcer, versión de PC. Jugado en dificultad normal.

Mob Enforcer es un shooter que corre en el Jupiter Engine (No One Lives Forever 2/F.E.A.R.), lanzado para PCs Windows y XBox en 2004 por Valusoft. Eres "Machine Gun" DeMora, un matón ascendiendo en los rangos de la familia Capone. Situado en Chicago durante la Ley Seca, te abrirás camino disparando a todo lo que se mueva en las calles haciendo diversas misiones para Al Capone.

NOLF2 era un buen juego, pero creo que podemos estar de acuerdo en que los disparos no eran su fuerte, pero estaba bien porque era un juego de sigilo antes que uno de acción. Entonces salio Contract J.A.C.K., todo acción y nada sigilo, y pudimos ver bien las carencias de la acción, el juego no era bueno, pero tampoco era terrible... Porque los desarrolladores sabían lo que estaban haciendo, porque conocían los puntos fuertes del juego, cómo funcionaban las armas, cómo funcionaba la IA. Mob Enforcer usa las mismas armas, IA, misma fundación... pero los desarrolladores pasaron de todo. Así que aparte de que este juego en un reskin de los mencionados, todo lo demás lo hace mal: es aburrido, reusa todos los niveles al menos una vez, los jefes son enemigos normales con mucha vida, casi todas las emboscadas se pueden resolver esperando en un sitio seguro a que vengan los enemigos... Afortunadamente, es muy corto.

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