Mod Progress: Updated Dynamic Lighting in DM_Leadworks (10-1-23)
This is a video of new progress in lighting in the port that Cracco and I are doing of AvP2's Leadworks (deathmatch map) to AvP Classic 2000. The intention is to demonstrate how the map looks at first with the standard volumes and values of lighting, and then how pitch blackness gradually seeps into the map as the light fixtures get destroyed, which is an effect not possible in the AvP2 map. We wanted to take advantage of AvP Classic's unique and characteristic dynamic lighting system to effectively change the way the map looks and plays as the lights progressively get taken out.
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