[MODDED(!?) Tekken 7] 'Tekken 7' Reborn... Or not. (Player Match Replay - 7 September 2022)
I have a confession to make; up until very recently (five days ago, to be exact), I used to be what one would call a "Wi-Fi Warrior". (Yes, all those online matches I've uploaded from my channel's inception (which was over half a decade ago now - how times flies) prior to this session - from 'Street Fighter V' to 'The King of Fighters XV' and a plenitude of other fighting games in between - were played with me on wi-fi.) That all changes today (or rather it changed a few weeks ago, since I finally, FINALLY bought myself an ethernet cable that's able to connect to my local modem/router from a substantial distance). After all these years of playing fighting games against human opponents from varying distances with a wireless connection, it's high time that I switched over to the wired master race and ditch the wireless route forever more (at least when it comes to playing online).
Honestly, I find it baffling how there are still a lot of players playing 'Tekken 7' online despite its lack of competent rollback netcode. Speaking of, I've decided to give my ethernet cable a test run by playing this particular game online, and... Yeah. Now I know what it feels like when a wired player tries to fight a wireless player online. (Either that, or I'm having the impression that passionate members of the #bufflars movement clearly don't give a Mishima's fist about the inherent disadvantages of delay-based netcode in fighting games, even going so far as to bring a gun to a fistfight for seemingly no reason whatsoever.) Obviously, since I'm actually showcasing a replay in this video (and twice at that - once for pure gameplay and once for breaking down fighting game intricacies such as frame data and recommended punish techniques, among other things), the freeze-frames that are heavily associated with delay-based netcode aren't present throughout the fight. However, the discrepancy between an ethernet ensign and a wi-fi warrior can be seen through the numerous button inputs and whatnot.
And while we're on the subject of 'Tekken 7', boy has it been five years now since the console/PC release of this game, and I figured now would be a better time than ever to not only come back to it, but also add a ton of mods along the way. (Classic schoolgirl Xiaoyu FTW!) Of course, all of the mods that I've implemented into this game are purely cosmetic, so they won't affect the online experience whatsoever (and no, as far as I'm concerned, the opponent won't be able to see the mods that I've implemented when fighting online). And yes, it seems my fighting game skills are as rusty as always (but to be fair, it's been over a year since I last touched upon this particular fighting game, so yeah, that's to be expected).
Goodbye wi-fi, and hello ethernet!
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At present, JoyStarKaim has 4,993 views spread across 62 videos for Tekken 7, and about 9 hours worth of Tekken 7 videos were uploaded to his channel. This makes up 1.70% of the content that JoyStarKaim has uploaded to YouTube.