Modding Doom 3 Part 4 - Creating Custom PDAs
Part four of our Modding Doom 3 editor series illustrates the step-by-step process that enables us to add customized PDAs (Personal Data Assistants) to our maps. Everything from creating our sound file, to coding our PDA to creating the necessary sound shader file, the entire procedure is covered in detail.
Time Stamps:
01:00 Preparing the audio file
03:10 Coding the PDA
10:02 Coding the sound shader
12:25 Preparing the file folder structure
15:26 Placing the custom PDA in the map
19:26 Testing
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