Modding Doom 3 Part 3 - Triggers, Player Disarm, Adding Cabinets
Part three of our Modding Doom 3 editor series includes sections on triggers and how to set them up, we examine how to take the player's weapons away, and finally we'll build up a locking storage cabinet - complete with an entry code - and demonstrate how to place it inside our map.
Time Stamps:
0:23 House keeping
4:38 Introduction to triggers
12:57 Disarming the player
19:17 Installing locking cabinets (with code unlock)
If you want to check out other videos in this Doom 3 editor series, or would like a list of my other videos, why not visit my channel here?:
https://www.youtube.com/channel/UCGGe9R_I7DO5smGFr6bq5-w
My email:
tomasbarak841@gmail.com
Hope you'll subscribe to my channel as it really helps! Otherwise click the thumb up or thumb down button to leave a like or dislike, or don't hesitate to leave to comment; are you enjoying this series on the D3 editor? Is there something you'd like me to demonstrate in the editor? Or give me your opinion whether I should break up the videos so only one topic is covered per video. For now the editor videos are longer and usually cover three or four topics in each segment.
As always thank you for watching and supporting the channel!
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