Modeling Process for our future game (I hope this helps Trimead) VROID➡️Blender➡️JME
The final blend file for the model I made will be found here: http://45.33.13.215/model5.blend
Original VROID model from here: http://45.33.13.215/TestModel1.vrm
I had to do 4 takes for this as I messed up some spots, hopefully it's not too awkward. This is meant to be instructional and a walkthrough, not supposed to be short and sweet.
Blender add-ons you will need:
VRM-Importer: http://45.33.13.215/VRM_IMPORTER_for_Blender2_8-master.zip
CATS: http://45.33.13.215/cats-blender-plugin-master.zip
Material Combiner: http://45.33.13.215/material-combiner-addon-master.zip
We need this process in order to work on our game project, being built using jmonkeyengine3. This is the process I ended up coming up with. If you need the source code for the game engine, the repo is at https://github.com/sigonasr2/Rabi-bounce-bounce-rabi