Modern RTS vs Classic Strategy | Battlefall State of Conflict

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Published on ● Video Link: https://www.youtube.com/watch?v=cTzMykpiyBA



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Battlefall: State of Conflict is a fast-paced real-time strategy (RTS) game that brings back old-school vibes while keeping things simple and accessible. In this review, I break down what makes Battlefall unique, from its streamlined resource management to its varied faction playstyles and fast, strategic gameplay.

If you’re a fan of classic RTS games like Command & Conquer, StarCraft, or Age of Empires, Battlefall might be exactly what you’re looking for. But is it worth picking up in Early Access? Watch my review to find out!

What do you think of Battlefall? Does the fast-paced, simplified RTS approach appeal to you, or do you prefer more traditional micromanagement? Drop a comment below!

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Game Info:
Game -- Battlefall: State of Conflict
Available on -- Steam (Early Access)
Release Date -- March 11, 2025
Developer -- Kyoto Video Game Concern
Publisher -- MicroProse Software

Timestamps:
0:00 Intro
0:07 No Micromanagement?
0:21 Unique Upgrade & Resource System
0:42 Base Building & Strategy Differences
1:02 Factions & Playstyles (EFNET vs. Scrappers)
1:33 Campaign Thoughts & Areas for Improvement
2:00 Final Thoughts & Multiplayer Potential

#Battlefall #RTS #BattlefallReview #StateOfConflict #RealTimeStrategy #StrategyGames #BattlefallGameplay #CommandAndConquer #OldSchoolRTS




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