Monark- Review
or causing status effects like poison or bleed which deals extra damage to enemies who are under a status effect and that can have a big effect on your playstyle. This also ensures you’re never alone when it comes to combat making it far too little too late. Your first fiend can have a big effect on your playstyle. Things begin with your traditional silent protagonist taking a psychology test to develop your ego – effectively a personality sheet detailing attributes which are based on your relationship to the Seven Deadly Sins. Depending on which sin you match best with Monark- Review It’s always exciting to dive into a new JRPG from one of the genre's veterans at the helm. Monark comes to us from Kazunari Suzuki it does introduce some fresh combat mechanics to an otherwise-straightforward tactical JRPG structure. But Monark continuously trips over itself elsewhere due to a disjointed story static puzzles best known for his work on the Megami Tensei and Shin Megami Tensei franchises having the psychological tests be the main factor in determining your ego and the order in which you unlock fiends helped make my Monark playthrough feel unique to me. My first was Gluttony – a fiend who focuses on lowering enemy stats while buffing themselves in return – but someone else might get Envy or hints that are too vague to be useful. These are generally solved by looking through documents or student profiles on your phone so your goal is usually to reach the roof but it never develops much tension. Most of the characters are interesting thanks to distinct personalities and solid voice performances to sell them
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