Moosader Games - Rawr Rinth v0.4

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This is what I have done for my Software Design with Game Programming class at school. It's made with C++ and Allegro at the moment, but I plan on switching libraries now that I have it working pretty well. (Was having trouble debugging collision o_O)

Anyways. The map isn't much of a Labyrinth at the moment, and this is because I got lazy and used the graphics I did for Elysian Shadows instead of making new graphics. Future iterations will, in fact, be in some sort of labyrinth :P

It's sort of meant to be a dungeon crawl. Your dino levels up as you fight enemies, which each have their own Strength and HP rating. Collect food, eggs, and gold, though at the moment they aren't that useful.

Programming, graphics, music by me.
Programmed in C++ with the Allegro game programming library, in the Code::Blocks IDE.
In-game graphics done in Paint Shop Pro 6, title screen graphics done in Flash 4.0.
Music written in Dr. Petter's Musagi (no relation to MusuGo), but I HAVE A NEW KEYBOARD NOW SO I will be writing music with that now.
Sound effects generated with Dr. Petter's SFXR.

Comments and constructive critiquing always welcome!







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C++
Allegro
SDL
Rawr
Rinth
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