More Helper Functions - 3D Collisions in GameMaker
Soon we're going to implement the last of the primitive collision shapes in this 3D collision system, the capsule! But before we do that, there are a few extra helper functions that need to be written.
3D collisions in native GML are one of the more commonly requested tutorial subjects I get. This is a big subject and will require a long time to cover properly, but they can be done - no external DLLs required!
As always, you can find the GML code on my tutorial Github:
https://github.com/DragoniteSpam-GameMaker-Tutorials/3DCollisions
Each week is its own release tag:
https://github.com/DragoniteSpam-GameMaker-Tutorials/3DCollisions/releases/tag/0.25
3D collisions in GameMaker playlist:
• 3D Collisions in GameMaker
GameMaker 3D playlist:
• 3D in Game Maker Studio 2
GameMaker Studio 2 playlist:
• Game Maker Studio 2 - General Tutorials
Thumbnail credit:
Math by Siipkan Creative from the Noun Project
0:00 Introduction
0:54 AABB GetVertices() and GetEdges()
3:34 OBB GetVertices() and GetEdges()
6:52 AABBs and OBBs
7:00 Nearest connection between a Line and a Ray
17:44 nearest connection between two Lines
21:33 The end
#GameMaker3D
#GameMaker3DTutorial
#GameMaker3DCollisions
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I've now made that Patreon:
https://www.patreon.com/wizardragon
That promised social media link spam.
https://twitter.com/DragoniteSpam
Transition / idle music is by my old friend Kamex:
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