【人間地獄】莫爾坦 Mortain G43 百殺126 kill 126 moss+錄手+錄像
這次將在 人間地獄 更新的地圖 莫爾坦 ,進行一場練槍
這張圖打得不多,沒有比400高或是其他叢林圖來的熟練
所以這次不光要打百殺,還要順便熟悉地形
01:52落地開始戰鬥,第一個據點於05:39開始淪陷,過程互相拉扯
於08:34徹底淪陷失守,退至第二個據點進行防守
一直戰鬥到24:22,第二個據點開始淪陷,一直戰鬥到25:06正式淪陷
前面兩個據點,由於各種地形不熟悉,隊友也是,美軍只是一股腦地往前衝就把據點給衝下來了
可是說是完全沒有抵抗,來到了第三個據點,於05:24點內GR被拉紅
陣亡後於44:32發現點內據點已失去駐地,附近也沒有多餘的GR,再加上本小隊OP隊包皆被摧毀
不能即使支援,只能眼睜睜的看著據點淪陷,無法搶救
在復活中時間的44:44發現第三個據點開始淪陷,這次堅持到據點剩下09:23分鐘淪陷
相比前面兩個據點,第三個據點支撐了前面兩個據點還久,判斷有了高打低的地形優勢所致
但由於沒有拉出戰線,也沒有防滲透隊,斷定是由於據點遭受來自四面八方的火力槍線壓制
導致據點一步一步被各個擊破,因而導致據點淪陷
接著來到第四個據點,於45:43開始,這次有了住宅的防禦加持,再加上點內附近共有將近五個GR
相較於前面三個據點,這次的友軍所加蓋的復活點比前面三個據點還多
第四個據點在01:04:07被拉動,險些開始淪陷,一直堅持到01:15:43,戰鬥結束
這次戰鬥體驗,感覺就是各種草會說話,樹會說話,過程還以為自己是在打越戰
更考驗索敵以及臨場反應的能力,畢竟交戰的距離更近,此地形不適合裝甲車輛
車組的壓力會大很多,必須時刻保持警惕,否則何時被人貼三公斤
或是一瞬間被一群反坦兵瞬間集火,基本上都沒救,車組在此地生存率非常低
必須時常換位置,保持移動,此地圖,車組發揮的作用微乎其微,幾乎都是靠步兵防守或進攻
這場感覺對槍只有在遭遇時比較常見,平時都是在當老六架槍
This time we will conduct a gun practice on the updated map Mortan.
I haven’t played this map much, it’s not as familiar as higher than 400 or other jungle maps.
So this time I not only have to get a hundred kills, but also get to know the terrain by the way.
The battle started at 01:52, and the first stronghold fell at 05:39. The process was tumultuous.
It was completely occupied at 08:34 and retreated to the second stronghold for defense.
We continued fighting until 24:22, when the second stronghold began to fall, and continued fighting until 25:06 when it officially fell.
The first two strongholds were unfamiliar with the various terrains, and so were their teammates. The U.S. military just rushed forward and overran the strongholds.
However, there was no resistance at all, and they came to the third stronghold, and GR was pulled red at 05:24.
After being killed in battle, it was discovered at 44:32 that the stronghold in the point had lost its station, and there was no excess GR nearby. In addition, all the OP team bags of this team were destroyed.
Unable to provide immediate support, we can only watch the stronghold fall with no way to save it.
At 44:44 in the resurrection time, it was discovered that the third stronghold began to fall. This time, it persisted until the stronghold fell with 09:23 minutes left.
Compared with the first two strongholds, the third stronghold has supported the first two strongholds for a longer time. It is judged that it is due to the terrain advantage of high ground and low ground.
However, since there was no battle line drawn out and no team dedicated to restraining the infiltration team, it was concluded that the stronghold was suppressed by firepower lines from all directions.
As a result, the strongholds were defeated step by step, resulting in the fall of the strongholds.
Then we came to the fourth stronghold, at 45:43, this time with the defense support of the residence, and there were nearly five GRs near the point.
Compared with the previous three strongholds, the friendly forces this time have added more resurrection points than the previous three strongholds.
The fourth stronghold was under attack at 01:04:07 and almost fell. It persisted until 01:15:43, when the battle ended.
During this combat experience, I felt like all kinds of grass and trees could talk. During the process, I thought I was fighting in the Vietnam War.
This map is a great test of your ability to detect enemies and react on the spot. After all, the fighting distance is closer, and this terrain is not suitable for armored vehicles.
The pressure on the armored vehicle crew will be much greater, and they must remain vigilant at all times, otherwise explosives may be installed at any time.
Or they were instantly attacked by a group of anti-tank soldiers, and basically no one could be saved. The survival rate of the armored vehicle crew here is very low.
It is necessary to change positions frequently and keep moving. On this map, the vehicle crew can play a minimal role, almost relying on infantry to defend or attack.
I feel like this head-to-head shooting is only common in encounters. I usually act as an ambusher and set up a gun
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