Mortal Kombat 2 - Jax combo (game gear only)
f,f+p, mash p, jump forward, block in air, release k?
Although the game gear version of this game has close to no combos compared to the other versions (all special moves come out too slow), Jax's gotcha grab (f,f+p) recovers really quickly in this game compared to other versions, fast enough for you to either do an air throw, a standing p (happens if you don't mash fast enough to get extra hits on the grab), or get them with the earthquake (if you time it properly). I didn't know much about comboing when I played this game as a teen, but once I figured out jumping forward right afterward would place you perfectly in air throw range, I would go for it vs over-mashing p for the extra hits.
Not sure if an earthquake right after the backbreaker throw is guaranteed, but it seems like it.
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