Mortal Kombat ALPHA v0.2.1 BigPEmu 119-PAT-A

Subscribers:
648
Published on ● Video Link: https://www.youtube.com/watch?v=NI66aaNNgXc



Game:
Duration: 0:00
64 views
5


Mortal Kombat ALPHA v0.2.1 Kasumi gameplay

https://www.patreon.com/trufungames

BigPEmu Version: 119-PAT-A

https://www.richwhitehouse.com/jaguar

Please support Rich on Patreon.
https://www.patreon.com/richwhitehouse

changes:
Version 1.19
Added some more unaligned read/write edge case handling. This addresses a problem in Theme Park, possibly among other things.
Changed some undocumented RISC instruction behavior to match some of my local hardware tests. One of these changes is known to correct an issue with object directions in Defender 2000.
Added more Jaguar GD functionality. Filesystem functions are stubbed out, but I wasn't sure if anyone really needs/wants this fully implemented, so let me know if it's important to you.
Fixed a few "undefined" Blitter cases. (not known to affect any existing titles)
Linux ARM64 builds are now part of the automated build set. Special thanks to cubanismo for guiding me through the minefield of cross-compiling for ancient Linux targets.
Significant improvements to the network rollback functionality, propagated back from BigInstinct.
All kinds of new platform/framework functionality, also propagated back from BigInstinct. I didn't feel like going through hundreds of changes to make a coherent summary, but one of the more notable additions is a byuu-style run-ahead option.
Various developer build changes to more accurately reflect hardware and/or detect errors which would break on non-developer builds. (this includes enabling M68K address exceptions)
Lots of "anti-emulator" code will be failing in developer builds at this point, and some related functionality may be propagating to non-developer builds soon; relying on inaccuracies to prevent your software from running in BigPEmu is unwise. If you really want to prevent your software from running in BigPEmu, contact me about better/future-proof methods.


config :
Force JGD emulation enabled

Device:
Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
8 Threads | 7.95 GiB RAM | AVX+ | TSX-FA
Geforce GTX 1080







Other Statistics

Mortal Kombat Statistics For guru emulation

guru emulation presently has 1,137 views for Mortal Kombat across 7 videos, with his channel publishing less than an hour of Mortal Kombat content. This makes up less than 0.10% of the total overall content on guru emulation's YouTube channel.