Mortal Kombat: Deception -- Puzzle Kombat, Stage 1: Jade
Warning yet again! It's an M-Rated... thing! I actually went on at length on that subject on my only OTHER M-Rated upload, the one-off Mortal Kombat: Armageddon Endurance mode sampling, so I'll try not to repeat myself... too much.
Suffice to reiterate the basic kernel of what I decided then (even though I JUST said I don't need to say more, but c'mon, since when does that sound anything like something I'd say and really mean?) is that the content herein is not particularly damaging to the moral fiber of human beings in general, and those who are declared as being outside its intended audience will seek it out anyway... often BECAUSE it's forbidden to them by whatever powers that be have decided such matters.
In any case, I'm categorically refusing to be part of a solution to a problem I don't even personally believe exists in the particular manner or to the degree it's slantedly defined as today... the real solution is personal accountability for both yourself and the impressionable minds you may be responsible for. My role as purveyor of this content is squarely within the realm of at least accurately demarcating it as what it is (which I've gone to great enough lengths already for allegedly not wanting to repeat myself) for those who are of a mind to treat it responsibly, as such is their choice.
Anybody else... well, this is the Internet, and they'll get their fix somewhere, might as well be in a safe and controlled environment with a side order of some food for thought that they might not have gotten otherwise... because it will be involuntarily provided for you anyway, whether you thought you needed it or not... if you happen to read this, anyway.
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Uh... anyway! This is a filler side trip of sorts on the heels of a major milestone reached in Castlevania Judgment and my having not taken the time to ready another taste by the time it came back up in the rotation. I'll try not to leave it hanging quite so long this time, but we'll just have to see what happens with that.
This is Puzzle Kombat... which is pretty blatantly "inspired" by Puzzle Fighter and is basically the same in relation to it as Mortal Kombat is to Street Fighter, so what we find should not be particularly surprising or shocking. That said, Mortal Kombat has never been ENTIRELY about jumping onto a bandwagon and pushing the envelope in terms of gratuitous violence, although those aspects are surely the most immediately notable.
Let us then dive right in and get our knuckles bloodied as we tear down this wall and test our might on a brief tour through this dojo.
As this is actually just a side mode that's part of another, mostly unrelated game, it's not particularly deep in terms of the variety of options provided... but taken as a mere side attraction or minigame, it's got more than enough going for itself, so it's something I'll place squarely within the realm of "interesting sidebar" and thus here we are giving it its proper consideration and due.
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Stage 1: Jade
So anyway, the main focus is around arranging formations of game pieces, grouping like-colored blocks into contiguous formations and using special pieces depicted by the Mortal Kombat dragon logo called "Breakers" of the same color to... uh... break them. Stop me if any of this sounds familiar... you know, from like... say, Puzzle Fighter. (Gasp!)
In that case, it would perhaps be more beneficial to focus on the differences than to retrace the similarities. For starters, there's no such thing as or equivalent to Power Gems, so there's no real benefit to making large, perfectly rectangular formations of pieces besides the obvious fact that you'll have a lot of like blocks grouped together.
Character-specific drop patterns are nowhere to be found here, nor are there the particular Counter Gems or their peculiarities. Pieces simply fall at random into the field as the result of enemy attacks. What you might not immediately notice is that the incoming blocks themselves fall such that they will fill in gaps in the stack and basically occupy space in an orderly and even distribution.
There also exists a bomb piece that will destroy all pieces on the field of the color that it lands on. You can also drop it on the field's floor for a bonus... but not to your score as in Puzzle Fighter (score is entirely meaningless as far as I can tell), but rather to your Super meter, the unique centerpiece of Puzzle Kombat.
Every character will fill a Super meter for their own signature super move as the game progresses with varying effects on the game itself, directly manipulating one play field, ideally for the user's direct benefit, but that all depends on skillful use and timing. A word of caution, though: a full meter will eventually "expire" and reset back to zero, so you can't just sit on it forever. You also can't save it from the end of one round to the next along a similar notion... although a partially-filled meter will retain its present level between rounds.
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